![]() It may or may not teleport you to the new area you just chose. This is meant to put a Magic Key in your key inventory, presumably to test both the key generation and randomly-generated maps, but it can be somewhat buggy. There are a lot of map options in here named things like "NO" or "Not yet!", but unavailable locations will print NO DATA if selected, and not allow you to choose them. ![]() This lets you change your coordinates in-game, offering a selection of every area map by name and the XY coordinates you want to appear at. It may have been removed by the time the game was finalized due to redundancy with the main debug menu in some selections, such as viewing the staff roll. It seems as if it would have had similar functionality to the GOTO PROGRAM menu in Dragon Warrior Monsters' debug mode, where it was used to test several unrelated functions such as viewing skill animations, watching tutorials, etc. This menu doesn't do anything in the Japanese version, either, but it has more internal text there. Text for another submenu which belongs here is located in the ROM with the rest of the Debug Mode text, but it doesn't seem to be accessible. ![]() This doesn't seem to do anything in the final game. Many options also glitch the menu and/or map graphics upon exiting the menu, which may or may not clear up when moving between areas or starting battles.įunctionality of some of the menus differ somewhat between the Japanese and English versions. A few options seem to have had their functionality removed, either fully or partially. Sometimes the menu won't become properly visible after activation unless A or B is pressed a few times. #DRAGON WARRIOR ROM ITEMS FIXED CODE#To properly utilize the menu, the code must be turned on to choose options (cycling through with Right and Left on the D-Pad and selecting with A), and turned back off before returning to the game. Game Genie code 001-92F-F7E will boot directly into the debug menu. ![]() While the code can be activated at any time from boot onward, many options don't actually do anything unless specifically called from in-game. A debug mode can be activated in all versions by using the GameShark code 0100DBC5. ![]()
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